Cache of materials via their local ID

Implements

Constructors

Properties

defaultMaterialLocalID: undefined | number

If there is a material for a whole element, this is used to add a default material to that item.

materialDefinitionsMap: Map<number, number> = ...
relMaterialsMap: Map<number, number> = ...
styledItemMap: Map<number, number> = ...

Accessors

Methods

  • Map the current geometry to the current default material, if one is set.

    Parameters

    • geometryLocalID: number

      The geometry ID to add.

    Returns void

  • Assign a particular geometry to a particular material

    Parameters

    • geometryLocalID: number

      The geometry

    • materialLocalID: number

      The material

    Returns void