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baseThe base color of this material (in PBR terms)
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blendThe blend mode for this surface (should probably be opaque).
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doubleIs this material double sided or is it back face culled?
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iorThe index of refraction of this surface.
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legacyLegacy color to match web-ifc display
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metalnessHow metallic is this surface? 0 for dialletric, 1 for metal.
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nameThe name of this material, which may be procedurally generated.
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roughnessHow rough is this surface vs how shiny (1 for maximum rougness, 0 for full specular)
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specularThe specular color of this surface (F0, overrides the F0 that would be produced by baseColor, metalness and index of refraction).
A canonical material represents the internal material type we pass around and support wiring up to gltf like properties.