Interface SceneNodeTransform

interface SceneNodeTransform {
    children: readonly number[] | ReadonlyUint32Array;
    index: number;
    localID: number;
    model: Model;
    parentIndex?: number;
    transform: Float32Array | Float64Array | readonly number[];
    type: TRANSFORM;
}

Hierarchy (View Summary)

Implemented by

Properties

children: readonly number[] | ReadonlyUint32Array
index: number
localID: number
model: Model
parentIndex?: number
transform: Float32Array | Float64Array | readonly number[]

4x4 transform matrix, stored in OpenGL Convention.

If none is found, the identity transform is assumeer

type: TRANSFORM