A resident tile's reified payload, gathered from the wasm pool's segments into typed arrays ready for GPU upload (three.js BufferAttributes). The arrays are standalone copies — valid after the tile is evicted.

interface GeometryTilePayload {
    indexData: Uint32Array<ArrayBufferLike>;
    vertexData: Float32Array<ArrayBufferLike>;
}

Properties

indexData: Uint32Array<ArrayBufferLike>
vertexData: Float32Array<ArrayBufferLike>