The maximum aggregate total geometry size that will be passed
through as a chunk (total allocation) on output. The aggregator
will break into chunks by size. Chunks will be output in material
order, but in the case where all the components in a particular
element don't fit in a chunk size, be broken up.
Individual geometry components will not be broken below this size, but will effectively stand
alone.
The maximum aggregate total geometry size that will be passed through as a chunk (total allocation) on output. The aggregator will break into chunks by size. Chunks will be output in material order, but in the case where all the components in a particular element don't fit in a chunk size, be broken up.
Individual geometry components will not be broken below this size, but will effectively stand alone.